Monthly Archives: February 2004

Ego

It seems I have an Ego problem. Yesterday I joined Orkut, and I’ve heard that it works something like Ego helium. But it was just what I needed to realize how large my head already was. Now I wonder how long it’s gone on, and how long it’s been noticeable to observant others.

There’s a major problem with it, too. I can’t get any composition done because I’m too busy listening to what I’ve written over and over and telling myself how brilliant it is. Something like when a game becomes playable so that the developers waste all their time playing it, even when it’s not very good yet. Not to mention that my written work becomes so perfect that I have no desire to correct it1.

I’m hoping writing about it will help smother it. Perhaps I should go on another learning binge; that’s usually enough to humble me at least a little.

1Except the Perl 6 Synopsis 3. I’m entirely unhappy with how that’s turning out. Thankfully, Damian is there to fix the abrupt, casual wording and unclear details.

GameDev presentation

I didn’t end up doing my GLIC presentation at GameDev. For some reason, I thought that a bunch of game developers wouldn’t be interested in seeing:

    void main() { my int $x = 10; }

Turn into:

    {
    int N0;
    N0 = 10;
    }

Needless to say, it’s not quite ready to make games yet. I didn’t make any promises for the next meeting.

The only promise I made (:-p) was to give a short tutorial on using SDL. I’m quite qualified, as I’ve used nothing but SDL to write my games. I can’t blow this off, because there’s no “product” that’s not ready to show. So, in two weeks, a real presentation. No matter what. Yikes.

Hablar Publico

Ack! Speech 101 was terrible today. I mean, it was fun, as usual, but I forgot that I was supposed to prepare a presentation. So I got up there and winged it, and as expected, stated my thoughts in a coherent, intelligent manner.

No, just kidding. I naturally fumbled around, made it blatantly obvious that I didn’t prepare, and said “um” (the word of the day not to say) more than anybody else in the class! Next time I guess I’ll prepare.

Hopefully my GameDev presentation tomorrow goes more smoothly, providing I have something to present.