Monthly Archives: February 2007

Why designing a language and designing a command line are different

If you’re not familiar with them, take a moment to check out some of Damian Conway’s modules. Good examples of what I’ll be referencing in this post are Perl6::Form and Text::Balanced.
Damian’s modules are the ultimate in user-friendliness, or to put it another way, DWIMminess (Do-What-I-Meaniness). He has relatively few functions, each of which [...]

Perforce Sucks

Okay, I’ve used CVS, I’ve used Subversion (command line, tortoise, svk), and I’ve just been introduced to Perforce here at NetDevil. And man, I have to say, perforce blows.
My coworker and I were trying to work on the same segment of code, separate from the trunk. So I did a little research and [...]

Sword Gestures

It has been two weeks since I have done the slightest amount of work on the sword game. Kudos to Ben for keeping it moving along. Anyway, it’s time for some brainstorming.
Our current idea (as of last week) for a control scheme for the sword game is (1) to have it in slow [...]

Busy Beaver Function

When we’re talking about game design, Namaste usually comes from the perspective that you can make a computer do anything. I’m usually of the perspective that there’s a lot of stuff that isn’t practical or isn’t possible to make a computer do (I’m usually too liberal in handing out this “impossibility” trait, though). [...]