I talked to Bob Bruegel, a smart fellow who knows quite a lot about alternative business models, and asked him what a good model for Soylent Software would be, given that we dislike charging money, dislike copy protection, and would enjoy being open-source. He pointed out that most libraries that you can licence are either open source or cost thousands of dollars. There is a good space in the market for affordable libraries for small game studios. So we would sell to game developers, and distribute our games for free as demonstrations of our libraries. This seems like a good plan because most of our games have some interesting technical idea behind them (a fast minesweeper solver, a fluid dynamics engine, a musical improvisation engine), so those components can be marketed as libraries and the rest of the game can be open source.